Map Name: Return to carnage canyon Author: Marko ---------------- Website: http://markoweb.free.fr ICQ #: 86320900 MSN: mark_reeve_fr@hotmail.com Map Description: ---------------- 1944: Axis forces have already started their large scale research programs in order to develop nuclear weapons. Their heavy water reactor, located on the norwegian coast needs huge amounts of energy to be set up. The generator producing this energy has been set in the underground basement of a military base which bords a canyon known as 'Carnage Canyon'. Allies are sent over in oder to disable the power generator. The radio equipement of the axis base is also a primary objective since an alert signal would allow HG to send the air forces and bomb the whole area... Objectives: ---------------- 1. Disable / Protect the Axis Radio 2. Destroy / protect the Axis power generator General Info: ---------------- map build time: 8 days compile time: 4 hours Special Thanks: ----------------- -Chris Stockslager for making the command map for me -Jim Bob, Yhcir, Logan & Chris for massive testing and bug reporting -TazzMjazz for making the custom voices -Eric Thompson & the HoG's clan for testing & bug reporting -A great thanks to Vesp for testing, bug reporting, ideas and standing in nice positions to make the preview screenshots :) -Dr Stock & TazzMjazz from M8D clan for testing, bug reporting ideas, and server hosting -Scott from [FUN] clan for testing & bug reporting Campaign Info: ----------------- Carnage Canyon comes up with 2 campaigns so you can start a rotation immediatetly on a sever: "Carnage Canyon + 3 maps campaign": maps "carnage;oasis;goldrush;fueldump;" "Carnage Canyon + 6 maps campaign" maps "carnage;oasis;battery;goldrush;radar;railgun;fueldump;" Spawning Features: -------------------- I tried to make quite a dynamic type of gameplay with a moving battlefield. Therefore, Allies start on the beach and Axis on the carnage bunkers and also just behind the Sea Wall. When the Sea wall is breaches, Axis spawns are moved back to their main base, behind team only doors which protect them from spawn killing. The trenches spawn flag is a bit similar to the one found in Oasis map from Spash Damage: - when allies capture it, their spawns are advanced to the trenches - when axis reclaim it, allies spawns are set back to the beach - whatever the state of the flag, when the Axis base gate is blown, the respawn flag disappears and allies will spawn permanently in the trenches... Map Features: -------------------- - 2 differents spawns Allied team which aren't selectable but depend on the evolution of the battle - 4 buildable MG42 nest - 1 forward spawn flag - 2 primary dynamitalbe obecjtives to destroy - custom voices for objectives - axis team doors that Allied Covert Ops can get passed - 1 neutral command post - 1 health rack - 4 ammo racks Imrpovements since last version: ---------------------------------- - the sea wall has been removed and replaced with a bit more breakable barriers - added selectable spawn for axis from the limbo menu with 4 main positions: 2 spawns in Axis main base (for radio defense) 1 spawn in the beach main bunker for quick MG42 action 1 spawn in the axis baement for generator defense - added a catwalk linking the Axis base wall and the main beach bunker - fixed the trenches flag issues - added a vent and [team only / allied cov ops] door from that vent to offer a new way into the enemy base - added a lot of detail to the map and posts on the walls which indicate the main directions - added a bunker on the beach with an underground shletered access to the trenches for allies - removed 40% of the long tunnels that made the map boring and go your lost - the power generator now has a layer of snad below it which means you can plan mines in some places - trenches are now minable too - added trees, remade the alphamap for the terrain - new command map by Chris Stockslager - removed the axis base gate and replaced it by one you can shoot through - corrrected the mg42 location names that were wrong - corrected bugs on several ladders and a few texture glitches