Map Name: Desert Temple Authors info : JIM_BOB7813 & Marko --------------------------------- Name: JIM_BOB7813 Website: http://www.jimbobmaps.vze.com E-mail: jim_bob78456@hotmail.com Name: Marko Website: http://markoweb.free.fr ICQ #: 86320900 MSN: mark_reeve_fr@hotmail.com Installation: ------------- extract the PK3 using WINZIP, or WINRAR into your Etmain folder. Something like this (C:\Program Files\Wolfenstein - Enemy Territory\etmain) Run the game, and play. Map Description: ---------------- During the long fights in northern Africa against Rommel's troups, a small forward guard post reports axis activity around a temple located in the desert. The temple is supposed to be an ancient gold storage. Allied Troups are send there to investigate the temple and return a sample of gold from the temple sarcofage room.... Allied Objectives: ---------------- 1. Escort the Tank to the temple (need to build a bridge and pass a tank barrier) in order to blow the temple entrance door 2. Fight your fight across the temple to the sarcofage and rob the gold 3. Return to the original spawn by using the escape caves Special Thanks: ----------------- -Chris Stockslager AKA emPulse for making the command map -TazzMajazzChris, [FUN] Scott, Lethal Banana, Wakka, YHCIR the HoG's clan & Dr.Stock for massive testing and bug reporting Spawning Features: -------------------- Each team has 4 different spawn points which move along with combat. There's no flag to capture this time and all the spawn movement is defined by the progresion of the tank... Allies will always get a spawn in the tank surroundings and axis will have their spawn ready to defend :) Map Features: -------------------- 1 tank to escort right through the map 2 buildable bridges across a canyon 1 tank barrier 3 MG42 guns 1 health & ammo cab 3 player-activated traps in the temple 1 buildable scaffold for escaping with the gold 1 neutral command post